#include <string>
#include <iostream>
#include <vector>
class EventBase {
public:
virtual std::string getData() const = 0;
};
class EventA : public EventBase {
public:
std::string getData() const override {
return "Event A";
}
};
class EventB : public EventBase {
public:
std::string getData() const override {
return "Event B";
}
};
template<class T_Event>
class IEventHandler
{
public:
virtual void onEvent(const T_Event& e) = 0;
virtual void onError() = 0;
};
class ClientBase {
public:
virtual void startReceiving() = 0;
virtual void stopReceiving() {
std::cout << "ClientBase::stopReceiving" << std::endl;
}
};
class ClientA : public ClientBase, public IEventHandler<EventA> {
public:
void onEvent(const EventA& e) override {
std::cout << "ClientA::onEvent - e.getData()= " << e.getData() << std::endl;
};
void onError() override {
std::cout << "ClientA::onError" << std::endl;
};
void startReceiving() override {
std::cout << "ClientA::startReceiving" << std::endl;
};
};
class ClientB : public ClientBase, public IEventHandler<EventB> {
public:
void onEvent(const EventB& e) override {
std::cout << "ClientB::onEvent - e.getData()= " << e.getData() << std::endl;
};
void onError() override {
std::cout << "ClientB::onError" << std::endl;
};
void startReceiving() override {
std::cout << "ClientB::startReceiving" << std::endl;
};
};
int main(int, char**) {
//User Code
ClientA ca;
ClientB cb;
std::vector<ClientBase*> baseClients;
baseClients.push_back(&ca);
baseClients.push_back(&cb);
for(const auto client : baseClients){
client->startReceiving();
}
//Framework Code
EventA a;
EventB b;
std::vector<IEventHandler<EventA>*> eventHandlersA;
std::vector<IEventHandler<EventB>*> eventHandlersB;
eventHandlersA.push_back(&ca);
eventHandlersA[0]->onError();
eventHandlersA[0]->onEvent(a);
eventHandlersB.push_back(&cb);
eventHandlersB[0]->onError();
eventHandlersB[0]->onEvent(b);
//User Code
for(const auto client : baseClients){
client->stopReceiving();
}
}