// Attributes program
using System;
using System.Collections.Generic;
using System.IO;
public class Program
{
// -------------------------
// Subprograms
// -------------------------
static string[] make_character()
{
}
static void save_character(string[] attributes)
{
}
// -------------------------
// Main program
// -------------------------
static void Main()
{
string[] character = make_character();
save_character(character);
Console.WriteLine("Character saved.");
}
}