online compiler and debugger for c/c++

code. compile. run. debug. share.
Source Code   
Language
// A simple representation of graph using STL #include <bits/stdc++.h> using namespace std; // A utility function to add an edge in an // undirected graph. void addEdge(vector<int> adj[], int u, int v) { // adj[u] = v; in C programming adj[u].push_back(v); adj[v].push_back(u); } // A utility function to print the adjacency list // representation of graph void printGraph(vector<int> adj[], int V) { for (int v = 0; v < V; ++v) { cout << "\n Adjacency list of vertex " << v << "\n head "; for (auto x : adj[v]) cout << "-> " << x; printf("\n"); } } // Driver code int main() { int V = 5; vector<int> adj[V]; addEdge(adj, 0, 1); // Vertex 0 head -> 1 // Vertex 1 head -> 0 addEdge(adj, 0, 4); // Vertex 0 head -> 1 -> 4 // Vertex 1 head -> 0 // Vertex 4 head -> 0 addEdge(adj, 1, 2); // Vertex 0 head -> 1 -> 4 // Vertex 1 head -> 0 -> 2 // Vertex 2 head -> 1 // Vertex 4 head -> 0 addEdge(adj, 1, 3); // Vertex 0 head -> 1 -> 4 // Vertex 1 head -> 0 -> 2 -> 3 // Vertex 2 head -> 1 // Vertex 3 head -> 1 // Vertex 4 head -> 0 addEdge(adj, 1, 4); // Vertex 0 head -> 1 -> 4 // Vertex 1 head -> 0 -> 2 -> 3 -> 4 // Vertex 2 head -> 1 // Vertex 3 head -> 1 // Vertex 4 head -> 0 -> 1 addEdge(adj, 2, 3); // Vertex 0 head -> 1 -> 4 // Vertex 1 head -> 0 -> 2 -> 3 -> 4 // Vertex 2 head -> 1 -> 3 // Vertex 3 head -> 1 -> 2 // Vertex 4 head -> 0 -> 1 addEdge(adj, 3, 4); // Vertex 0 head -> 1 -> 4 // Vertex 1 head -> 0 -> 2 -> 3 -> 4 // Vertex 2 head -> 1 -> 3 // Vertex 3 head -> 1 -> 2 -> 4 // Vertex 4 head -> 0 -> 1 -> 3 printGraph(adj, V); return 0; }

Compiling Program...

Command line arguments:
Standard Input: Interactive Console Text
×

                

                

Program is not being debugged. Click "Debug" button to start program in debug mode.

#FunctionFile:Line
VariableValue
RegisterValue
ExpressionValue