online compiler and debugger for c/c++

code. compile. run. debug. share.
Source Code    Language
#include <iostream> #include <cstdlib> #include <fstream> #include <ctime> #include <string> using namespace std; int get_Awakenings_Num(string Gear_Rarity); string Get_Awakening_Value(string Gear_Type); int main() { //Welcome Message cout << "Welcome To Awakening Simulator!" << endl; //Create Variables string The_Gear_Type; string The_Gear_Rarity; int Num_Of_Awakenings; string continuous = "Yes"; int counter; //Set Seed For SRand Time srand(time(0)); //Get Necessary Info From User cout << "What Type Of Gear Would You Like To Awaken? (Weapon/Helm/Armor/Belt/Ring/Pendant/Artifact):" << endl; cin >> The_Gear_Type; cout << "What Is The Rarity Of The Gear You Would Like To Awaken? (Epic/Legendary/Mythic/Set/Spirit/Arcane):" << endl; cin >> The_Gear_Rarity; //Run the functions Num_Of_Awakenings = get_Awakenings_Num(The_Gear_Rarity); //Run Function do { counter++; cout << "\nYou Awoke A/An " << The_Gear_Type << " Of " << The_Gear_Rarity << " Rarity With:" << endl; for(int i = 0; i < Num_Of_Awakenings; i++) { cout << Get_Awakening_Value(The_Gear_Type) << endl; } cout << "\nYou Have Awakened This Item " << counter << " Times" << endl; cout << "Do You Wish To Continue Awakening (Yes/No)"; cin >> continuous; } while(continuous == "Yes"); cout << "Thank You For Using The Awakening Simulator" << endl; return 0; } int get_Awakenings_Num(string Gear_Rarity) { int gear_value; if(Gear_Rarity == "Epic") { gear_value = 1; } else if(Gear_Rarity == "Legendary") { gear_value = 2; } else if(Gear_Rarity == "Mythic") { gear_value = 3; } else if(Gear_Rarity == "Set") { gear_value = 3; } else if(Gear_Rarity == "Spirit") { gear_value = 3; } else if(Gear_Rarity == "Arcane") { gear_value = 4; } return gear_value; } string Get_Awakening_Value(string Gear_Type) { string Awaken1 = "3STR, 3DEX, 3INT"; string Awaken2 = "4STR, 4DEX, 4INT"; string Awaken3 = "5STR, 5DEX, 5INT"; string Awaken4 = "1.00% STR, 1.00% DEX, 1.00% INT"; string Awaken5 = "50 Armor"; string Awaken6 = "75 Armor"; string Awaken7 = "100 Armor"; string Awaken8 = "125 Armor"; string Awaken9 = "150 Armor"; string Awaken10 = "2.00% Armor"; string Awaken11 = "3.00% Armor"; string Awaken12 = "4.00% Armor"; string Awaken13 = "3.00% Boss Damage"; string Awaken14 = "4.00% Boss Damage"; string Awaken15 = "5.00% Boss Damage"; string Awaken16 = "6.00% Boss Damage"; string Awaken17 = "7.00% Boss Damage"; string Awaken18 = "8.00% Boss Damage"; string Awaken19 = "9.00% Boss Damage"; string Awaken20 = "10.00% Boss Damage"; string Awaken21 = "11.00% Boss Damage"; string Awaken22 = "12.00% Boss Damage"; string Awaken23 = "1.00% Crit"; string Awaken24 = "1.50% Crit"; string Awaken25 = "2.00% Crit"; string Awaken26 = "2.50% Crit"; string Awaken27 = "1.00 Damage"; string Awaken28 = "2.00 Damage"; string Awaken29 = "3.00 Damage"; string Awaken30 = "0.25% Damage"; string Awaken31 = "0.50% Damage"; string Awaken32 = "0.75% Damage"; string Awaken33 = "1.00% Damage"; string Awaken34 = "3 Dex"; string Awaken35 = "5 Dex"; string Awaken36 = "7 Dex"; string Awaken37 = "1.00% DEX"; string Awaken38 = "1.50% DEX"; string Awaken39 = "2.00% DEX"; string Awaken40 = "1.00% Dodge"; string Awaken41 = "1.50% Dodge"; string Awaken42 = "2.00% Dodge"; string Awaken43 = "2.50% Dodge"; string Awaken44 = "3.00% Elite Damage"; string Awaken45 = "4.00% Elite Damage"; string Awaken46 = "5.00% Elite Damage"; string Awaken47 = "6.00% Elite Damage"; string Awaken48 = "7.00% Elite Damage"; string Awaken49 = "8.00% Elite Damage"; string Awaken50 = "9.00% Elite Damage"; string Awaken51 = "2.00% XP"; string Awaken52 = "4.00% XP"; string Awaken53 = "5.00% XP"; string Awaken54 = "6.00% XP"; string Awaken55 = "8.00% XP"; string Awaken56 = "10.00% XP"; string Awaken57 = "50 Health"; string Awaken58 = "75 Health"; string Awaken59 = "100 Health"; string Awaken60 = "1.00% Health"; string Awaken61 = "1.50% Health"; string Awaken62 = "3 INT"; string Awaken63 = "5 INT"; string Awaken64 = "7 INT"; string Awaken65 = "1.00% INT"; string Awaken66 = "1.50% INT"; string Awaken67 = "2.00% INT"; string Awaken68 = "1.00% Luck"; string Awaken69 = "2.00% Luck"; string Awaken70 = "3.00% Luck"; string Awaken71 = "50 Mana"; string Awaken72 = "75 Mana"; string Awaken73 = "100 Mana"; string Awaken74 = "1.00% Ignore Ability Mana Cost"; string Awaken75 = "2.00% Ignore Ability Mana Cost"; string Awaken76 = "3.00% Ignore Ability Mana Cost"; string Awaken77 = "4.00% Ignore Ability Mana Cost"; string Awaken78 = "5.00% Ignore Ability Mana Cost"; string Awaken79 = "1.00% Mana"; string Awaken80 = "2.00% Mana"; string Awaken81 = "3.00% Mana"; string Awaken82 = "2.00% Movement Speed"; string Awaken83 = "4.00% Movement Speed"; string Awaken84 = "5.00% Movement Speed"; string Awaken85 = "6.00% Movement Speed"; string Awaken86 = "8.00% Movement Speed"; string Awaken87 = "10.00% Movement Speed"; string Awaken88 = "3 STR"; string Awaken89 = "5 STR"; string Awaken90 = "7 STR"; string Awaken91 = "1.00% STR"; string Awaken92 = "1.50% STR"; string Awaken93 = "2.00% STR"; string Awaken94 = "1.00% Taunt Chance"; string Awaken95 = "2.00% Taunt Chance"; string Awaken96 = "3.00% Taunt Chance"; string Awaken97 = "4.00% Taunt Chance"; string Awaken98 = "5.00% Taunt Chance"; string Awaken99 = "20.00% Gold Loot"; string Awaken100 = "40.00% Gold Loot"; string Awaken101 = "50.00% Gold Loot"; string Awaken102 = "8STR, 8DEX, 8INT"; string Awaken103 = "10STR, 10DEX, 10INT"; string Awaken104 = "1.00% STR, 1.00% DEX, 1.00% INT"; string Awaken105 = "1.50% STR, 1.50% DEX, 1.50% INT"; string Awaken106 = "2.00% STR, 2.00% DEX, 2.00% INT"; string Awaken107 = "2.50% STR, 2.50% DEX, 2.50% INT"; string Awaken108 = "3.00% STR, 3.00% DEX, 3.00% INT"; string Awaken109 = "5.00% Armor"; string Awaken110 = "4.00 Damage"; string Awaken111 = "9 DEX"; string Awaken112 = "12 DEX"; string Awaken113 = "2.50% DEX"; string Awaken114 = "3.00% DEX"; string Awaken115 = "60.00% Gold Loot"; string Awaken116 = "80.00% Gold Loot"; string Awaken117 = "100.00% Gold Loot"; string Awaken118 = "125 Health"; string Awaken119 = "150 Health"; string Awaken120 = "2.00% Health"; string Awaken121 = "3.00% Health"; string Awaken122 = "4.00% Health"; string Awaken123 = "9 INT"; string Awaken124 = "12 INT"; string Awaken125 = "2.50% INT"; string Awaken126 = "3.00% INT"; string Awaken127 = "4.00% Luck"; string Awaken128 = "5.00% Luck"; string Awaken129 = "125 Mana"; string Awaken130 = "150 Mana"; string Awaken131 = "4.00% Mana"; string Awaken132 = "9 STR"; string Awaken133 = "12 STR"; string Awaken134 = "2.50% STR"; string Awaken135 = "3.00% STR"; int Awake_Number; string AwakenName; if(Gear_Type == "Helm" || Gear_Type == "Armor") { Awake_Number = rand() % 98 + 1; if(Awake_Number == 1) { return Awaken1; } else if(Awake_Number == 2) { return Awaken2; } else if(Awake_Number == 3) { return Awaken3; } else if(Awake_Number == 4) { return Awaken4; } else if(Awake_Number == 5) { return Awaken5; } else if(Awake_Number == 6) { return Awaken6; } else if(Awake_Number == 7) { return Awaken7; } else if(Awake_Number == 8) { return Awaken8; } else if(Awake_Number == 9) { return Awaken9; } else if(Awake_Number == 10) { return Awaken10; } else if(Awake_Number == 11) { return Awaken11; } else if(Awake_Number == 12) { return Awaken12; } else if(Awake_Number == 13) { return Awaken13; } else if(Awake_Number == 14) { return Awaken14; } else if(Awake_Number == 15) { return Awaken15; } else if(Awake_Number == 16) { return Awaken16; } else if(Awake_Number == 17) { return Awaken17; } else if(Awake_Number == 18) { return Awaken18; } else if(Awake_Number == 19) { return Awaken19; } else if(Awake_Number == 20) { return Awaken20; } else if(Awake_Number == 21) { return Awaken21; } else if(Awake_Number == 22) { return Awaken22; } else if(Awake_Number == 23) { return Awaken23; } else if(Awake_Number == 24) { return Awaken24; } else if(Awake_Number == 25) { return Awaken25; } else if(Awake_Number == 26) { return Awaken26; } else if(Awake_Number == 27) { return Awaken27; } else if(Awake_Number == 28) { return Awaken28; } else if(Awake_Number == 29) { return Awaken29; } else if(Awake_Number == 30) { return Awaken30; } else if(Awake_Number == 31) { return Awaken31; } else if(Awake_Number == 32) { return Awaken32; } else if(Awake_Number == 33) { return Awaken33; } else if(Awake_Number == 34) { return Awaken34; } else if(Awake_Number == 35) { return Awaken35; } else if(Awake_Number == 36) { return Awaken36; } else if(Awake_Number == 37) { return Awaken37; } else if(Awake_Number == 38) { return Awaken38; } else if(Awake_Number == 39) { return Awaken39; } else if(Awake_Number == 40) { return Awaken40; } else if(Awake_Number == 41) { return Awaken41; } else if(Awake_Number == 42) { return Awaken42; } else if(Awake_Number == 43) { return Awaken43; } else if(Awake_Number == 44) { return Awaken44; } else if(Awake_Number == 45) { return Awaken45; } else if(Awake_Number == 46) { return Awaken46; } else if(Awake_Number == 47) { return Awaken47; } else if(Awake_Number == 48) { return Awaken48; } else if(Awake_Number == 49) { return Awaken49; } else if(Awake_Number == 50) { return Awaken50; } else if(Awake_Number == 51) { return Awaken51; } else if(Awake_Number == 52) { return Awaken52; } else if(Awake_Number == 53) { return Awaken53; } else if(Awake_Number == 54) { return Awaken54; } else if(Awake_Number == 55) { return Awaken55; } else if(Awake_Number == 56) { return Awaken56; } else if(Awake_Number == 57) { return Awaken57; } else if(Awake_Number == 58) { return Awaken58; } else if(Awake_Number == 59) { return Awaken59; } else if(Awake_Number == 60) { return Awaken60; } else if(Awake_Number == 61) { return Awaken61; } else if(Awake_Number == 62) { return Awaken62; } else if(Awake_Number == 63) { return Awaken63; } else if(Awake_Number == 64) { return Awaken64; } else if(Awake_Number == 65) { return Awaken65; } else if(Awake_Number == 66) { return Awaken66; } else if(Awake_Number == 67) { return Awaken67; } else if(Awake_Number == 68) { return Awaken68; } else if(Awake_Number == 69) { return Awaken69; } else if(Awake_Number == 70) { return Awaken70; } else if(Awake_Number == 71) { return Awaken71; } else if(Awake_Number == 72) { return Awaken72; } else if(Awake_Number == 73) { return Awaken73; } else if(Awake_Number == 74) { return Awaken74; } else if(Awake_Number == 75) { return Awaken75; } else if(Awake_Number == 76) { return Awaken76; } else if(Awake_Number == 77) { return Awaken77; } else if(Awake_Number == 78) { return Awaken78; } else if(Awake_Number == 79) { return Awaken79; } else if(Awake_Number == 80) { return Awaken80; } else if(Awake_Number == 81) { return Awaken81; } else if(Awake_Number == 82) { return Awaken82; } else if(Awake_Number == 83) { return Awaken83; } else if(Awake_Number == 84) { return Awaken84; } else if(Awake_Number == 85) { return Awaken85; } else if(Awake_Number == 86) { return Awaken86; } else if(Awake_Number == 87) { return Awaken87; } else if(Awake_Number == 88) { return Awaken88; } else if(Awake_Number == 89) { return Awaken89; } else if(Awake_Number == 90) { return Awaken90; } else if(Awake_Number == 91) { return Awaken91; } else if(Awake_Number == 92) { return Awaken92; } else if(Awake_Number == 93) { return Awaken93; } else if(Awake_Number == 94) { return Awaken94; } else if(Awake_Number == 95) { return Awaken95; } else if(Awake_Number == 96) { return Awaken96; } else if(Awake_Number == 97) { return Awaken97; } else if(Awake_Number == 98) { return Awaken98; } } else if(Gear_Type == "Belt" || Gear_Type == "Pendant" || Gear_Type == "Ring" || Gear_Type == "Artifact") { Awake_Number = rand() % 101 + 1; if(Awake_Number == 1) { return Awaken1; } else if(Awake_Number == 2) { return Awaken2; } else if(Awake_Number == 3) { return Awaken3; } else if(Awake_Number == 4) { return Awaken4; } else if(Awake_Number == 5) { return Awaken5; } else if(Awake_Number == 6) { return Awaken6; } else if(Awake_Number == 7) { return Awaken7; } else if(Awake_Number == 8) { return Awaken8; } else if(Awake_Number == 9) { return Awaken9; } else if(Awake_Number == 10) { return Awaken10; } else if(Awake_Number == 11) { return Awaken11; } else if(Awake_Number == 12) { return Awaken12; } else if(Awake_Number == 13) { return Awaken13; } else if(Awake_Number == 14) { return Awaken14; } else if(Awake_Number == 15) { return Awaken15; } else if(Awake_Number == 16) { return Awaken16; } else if(Awake_Number == 17) { return Awaken17; } else if(Awake_Number == 18) { return Awaken18; } else if(Awake_Number == 19) { return Awaken19; } else if(Awake_Number == 20) { return Awaken20; } else if(Awake_Number == 21) { return Awaken21; } else if(Awake_Number == 22) { return Awaken22; } else if(Awake_Number == 23) { return Awaken23; } else if(Awake_Number == 24) { return Awaken24; } else if(Awake_Number == 25) { return Awaken25; } else if(Awake_Number == 26) { return Awaken26; } else if(Awake_Number == 27) { return Awaken27; } else if(Awake_Number == 28) { return Awaken28; } else if(Awake_Number == 29) { return Awaken29; } else if(Awake_Number == 30) { return Awaken30; } else if(Awake_Number == 31) { return Awaken31; } else if(Awake_Number == 32) { return Awaken32; } else if(Awake_Number == 33) { return Awaken33; } else if(Awake_Number == 34) { return Awaken34; } else if(Awake_Number == 35) { return Awaken35; } else if(Awake_Number == 36) { return Awaken36; } else if(Awake_Number == 37) { return Awaken37; } else if(Awake_Number == 38) { return Awaken38; } else if(Awake_Number == 39) { return Awaken39; } else if(Awake_Number == 40) { return Awaken40; } else if(Awake_Number == 41) { return Awaken41; } else if(Awake_Number == 42) { return Awaken42; } else if(Awake_Number == 43) { return Awaken43; } else if(Awake_Number == 44) { return Awaken44; } else if(Awake_Number == 45) { return Awaken45; } else if(Awake_Number == 46) { return Awaken46; } else if(Awake_Number == 47) { return Awaken47; } else if(Awake_Number == 48) { return Awaken48; } else if(Awake_Number == 49) { return Awaken49; } else if(Awake_Number == 50) { return Awaken50; } else if(Awake_Number == 51) { return Awaken51; } else if(Awake_Number == 52) { return Awaken52; } else if(Awake_Number == 53) { return Awaken53; } else if(Awake_Number == 54) { return Awaken54; } else if(Awake_Number == 55) { return Awaken55; } else if(Awake_Number == 56) { return Awaken56; } else if(Awake_Number == 57) { return Awaken57; } else if(Awake_Number == 58) { return Awaken58; } else if(Awake_Number == 59) { return Awaken59; } else if(Awake_Number == 60) { return Awaken60; } else if(Awake_Number == 61) { return Awaken61; } else if(Awake_Number == 62) { return Awaken62; } else if(Awake_Number == 63) { return Awaken63; } else if(Awake_Number == 64) { return Awaken64; } else if(Awake_Number == 65) { return Awaken65; } else if(Awake_Number == 66) { return Awaken66; } else if(Awake_Number == 67) { return Awaken67; } else if(Awake_Number == 68) { return Awaken68; } else if(Awake_Number == 69) { return Awaken69; } else if(Awake_Number == 70) { return Awaken70; } else if(Awake_Number == 71) { return Awaken71; } else if(Awake_Number == 72) { return Awaken72; } else if(Awake_Number == 73) { return Awaken73; } else if(Awake_Number == 74) { return Awaken74; } else if(Awake_Number == 75) { return Awaken75; } else if(Awake_Number == 76) { return Awaken76; } else if(Awake_Number == 77) { return Awaken77; } else if(Awake_Number == 78) { return Awaken78; } else if(Awake_Number == 79) { return Awaken79; } else if(Awake_Number == 80) { return Awaken80; } else if(Awake_Number == 81) { return Awaken81; } else if(Awake_Number == 82) { return Awaken82; } else if(Awake_Number == 83) { return Awaken83; } else if(Awake_Number == 84) { return Awaken84; } else if(Awake_Number == 85) { return Awaken85; } else if(Awake_Number == 86) { return Awaken86; } else if(Awake_Number == 87) { return Awaken87; } else if(Awake_Number == 88) { return Awaken88; } else if(Awake_Number == 89) { return Awaken89; } else if(Awake_Number == 90) { return Awaken90; } else if(Awake_Number == 91) { return Awaken91; } else if(Awake_Number == 92) { return Awaken92; } else if(Awake_Number == 93) { return Awaken93; } else if(Awake_Number == 94) { return Awaken94; } else if(Awake_Number == 95) { return Awaken95; } else if(Awake_Number == 96) { return Awaken96; } else if(Awake_Number == 97) { return Awaken97; } else if(Awake_Number == 98) { return Awaken98; } else if(Awake_Number == 99) { return Awaken99; } else if(Awake_Number == 100) { return Awaken100; } else if(Awake_Number == 101) { return Awaken101; } } else if(Gear_Type == "Weapon") { Awake_Number = rand() % 135 + 1; if(Awake_Number == 1) { return Awaken1; } else if(Awake_Number == 2) { return Awaken2; } else if(Awake_Number == 3) { return Awaken3; } else if(Awake_Number == 4) { return Awaken4; } else if(Awake_Number == 5) { return Awaken5; } else if(Awake_Number == 6) { return Awaken6; } else if(Awake_Number == 7) { return Awaken7; } else if(Awake_Number == 8) { return Awaken8; } else if(Awake_Number == 9) { return Awaken9; } else if(Awake_Number == 10) { return Awaken10; } else if(Awake_Number == 11) { return Awaken11; } else if(Awake_Number == 12) { return Awaken12; } else if(Awake_Number == 13) { return Awaken13; } else if(Awake_Number == 14) { return Awaken14; } else if(Awake_Number == 15) { return Awaken15; } else if(Awake_Number == 16) { return Awaken16; } else if(Awake_Number == 17) { return Awaken17; } else if(Awake_Number == 18) { return Awaken18; } else if(Awake_Number == 19) { return Awaken19; } else if(Awake_Number == 20) { return Awaken20; } else if(Awake_Number == 21) { return Awaken21; } else if(Awake_Number == 22) { return Awaken22; } else if(Awake_Number == 23) { return Awaken23; } else if(Awake_Number == 24) { return Awaken24; } else if(Awake_Number == 25) { return Awaken25; } else if(Awake_Number == 26) { return Awaken26; } else if(Awake_Number == 27) { return Awaken27; } else if(Awake_Number == 28) { return Awaken28; } else if(Awake_Number == 29) { return Awaken29; } else if(Awake_Number == 30) { return Awaken30; } else if(Awake_Number == 31) { return Awaken31; } else if(Awake_Number == 32) { return Awaken32; } else if(Awake_Number == 33) { return Awaken33; } else if(Awake_Number == 34) { return Awaken34; } else if(Awake_Number == 35) { return Awaken35; } else if(Awake_Number == 36) { return Awaken36; } else if(Awake_Number == 37) { return Awaken37; } else if(Awake_Number == 38) { return Awaken38; } else if(Awake_Number == 39) { return Awaken39; } else if(Awake_Number == 40) { return Awaken40; } else if(Awake_Number == 41) { return Awaken41; } else if(Awake_Number == 42) { return Awaken42; } else if(Awake_Number == 43) { return Awaken43; } else if(Awake_Number == 44) { return Awaken44; } else if(Awake_Number == 45) { return Awaken45; } else if(Awake_Number == 46) { return Awaken46; } else if(Awake_Number == 47) { return Awaken47; } else if(Awake_Number == 48) { return Awaken48; } else if(Awake_Number == 49) { return Awaken49; } else if(Awake_Number == 50) { return Awaken50; } else if(Awake_Number == 51) { return Awaken51; } else if(Awake_Number == 52) { return Awaken52; } else if(Awake_Number == 53) { return Awaken53; } else if(Awake_Number == 54) { return Awaken54; } else if(Awake_Number == 55) { return Awaken55; } else if(Awake_Number == 56) { return Awaken56; } else if(Awake_Number == 57) { return Awaken57; } else if(Awake_Number == 58) { return Awaken58; } else if(Awake_Number == 59) { return Awaken59; } else if(Awake_Number == 60) { return Awaken60; } else if(Awake_Number == 61) { return Awaken61; } else if(Awake_Number == 62) { return Awaken62; } else if(Awake_Number == 63) { return Awaken63; } else if(Awake_Number == 64) { return Awaken64; } else if(Awake_Number == 65) { return Awaken65; } else if(Awake_Number == 66) { return Awaken66; } else if(Awake_Number == 67) { return Awaken67; } else if(Awake_Number == 68) { return Awaken68; } else if(Awake_Number == 69) { return Awaken69; } else if(Awake_Number == 70) { return Awaken70; } else if(Awake_Number == 71) { return Awaken71; } else if(Awake_Number == 72) { return Awaken72; } else if(Awake_Number == 73) { return Awaken73; } else if(Awake_Number == 74) { return Awaken74; } else if(Awake_Number == 75) { return Awaken75; } else if(Awake_Number == 76) { return Awaken76; } else if(Awake_Number == 77) { return Awaken77; } else if(Awake_Number == 78) { return Awaken78; } else if(Awake_Number == 79) { return Awaken79; } else if(Awake_Number == 80) { return Awaken80; } else if(Awake_Number == 81) { return Awaken81; } else if(Awake_Number == 82) { return Awaken82; } else if(Awake_Number == 83) { return Awaken83; } else if(Awake_Number == 84) { return Awaken84; } else if(Awake_Number == 85) { return Awaken85; } else if(Awake_Number == 86) { return Awaken86; } else if(Awake_Number == 87) { return Awaken87; } else if(Awake_Number == 88) { return Awaken88; } else if(Awake_Number == 89) { return Awaken89; } else if(Awake_Number == 90) { return Awaken90; } else if(Awake_Number == 91) { return Awaken91; } else if(Awake_Number == 92) { return Awaken92; } else if(Awake_Number == 93) { return Awaken93; } else if(Awake_Number == 94) { return Awaken94; } else if(Awake_Number == 95) { return Awaken95; } else if(Awake_Number == 96) { return Awaken96; } else if(Awake_Number == 97) { return Awaken97; } else if(Awake_Number == 98) { return Awaken98; } else if(Awake_Number == 99) { return Awaken99; } else if(Awake_Number == 100) { return Awaken100; } else if(Awake_Number == 101) { return Awaken101; } else if(Awake_Number == 101) { return Awaken101; } else if(Awake_Number == 102) { return Awaken102; } else if(Awake_Number == 103) { return Awaken103; } else if(Awake_Number == 104) { return Awaken104; } else if(Awake_Number == 105) { return Awaken105; } else if(Awake_Number == 106) { return Awaken106; } else if(Awake_Number == 107) { return Awaken107; } else if(Awake_Number == 108) { return Awaken108; } else if(Awake_Number == 109) { return Awaken109; } else if(Awake_Number == 110) { return Awaken110; } else if(Awake_Number == 111) { return Awaken111; } else if(Awake_Number == 112) { return Awaken112; } else if(Awake_Number == 113) { return Awaken113; } else if(Awake_Number == 114) { return Awaken114; } else if(Awake_Number == 115) { return Awaken115; } else if(Awake_Number == 116) { return Awaken116; } else if(Awake_Number == 117) { return Awaken117; } else if(Awake_Number == 118) { return Awaken119; } else if(Awake_Number == 120) { return Awaken121; } else if(Awake_Number == 122) { return Awaken122; } else if(Awake_Number == 123) { return Awaken123; } else if(Awake_Number == 124) { return Awaken124; } else if(Awake_Number == 125) { return Awaken125; } else if(Awake_Number == 126) { return Awaken126; } else if(Awake_Number == 127) { return Awaken127; } else if(Awake_Number == 128) { return Awaken128; } else if(Awake_Number == 129) { return Awaken129; } else if(Awake_Number == 130) { return Awaken130; } else if(Awake_Number == 131) { return Awaken131; } else if(Awake_Number == 132) { return Awaken132; } else if(Awake_Number == 133) { return Awaken133; } else if(Awake_Number == 134) { return Awaken134; } else if(Awake_Number == 135) { return Awaken135; } } return 0; }

Compiling Program...

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