#include <iostream>
#include <cstdlib>
#include <fstream>
#include <ctime>
#include <string>
using namespace std;
int get_Awakenings_Num(string Gear_Rarity);
string Get_Awakening_Value(string Gear_Type);
int main()
{
//Welcome Message
cout << "Welcome To Awakening Simulator!" << endl;
//Create Variables
string The_Gear_Type;
string The_Gear_Rarity;
int Num_Of_Awakenings;
string continuous = "Yes";
int counter;
//Set Seed For SRand Time
srand(time(0));
//Get Necessary Info From User
cout << "What Type Of Gear Would You Like To Awaken? (Weapon/Helm/Armor/Belt/Ring/Pendant/Artifact):" << endl;
cin >> The_Gear_Type;
cout << "What Is The Rarity Of The Gear You Would Like To Awaken? (Epic/Legendary/Mythic/Set/Spirit/Arcane):" << endl;
cin >> The_Gear_Rarity;
//Run the functions
Num_Of_Awakenings = get_Awakenings_Num(The_Gear_Rarity);
//Run Function
do
{
counter++;
cout << "\nYou Awoke A/An " << The_Gear_Type << " Of " << The_Gear_Rarity << " Rarity With:" << endl;
for(int i = 0; i < Num_Of_Awakenings; i++)
{
cout << Get_Awakening_Value(The_Gear_Type) << endl;
}
cout << "\nYou Have Awakened This Item " << counter << " Times" << endl;
cout << "Do You Wish To Continue Awakening (Yes/No)";
cin >> continuous;
}
while(continuous == "Yes");
cout << "Thank You For Using The Awakening Simulator" << endl;
return 0;
}
int get_Awakenings_Num(string Gear_Rarity)
{
int gear_value;
if(Gear_Rarity == "Epic")
{
gear_value = 1;
}
else if(Gear_Rarity == "Legendary")
{
gear_value = 2;
}
else if(Gear_Rarity == "Mythic")
{
gear_value = 3;
}
else if(Gear_Rarity == "Set")
{
gear_value = 3;
}
else if(Gear_Rarity == "Spirit")
{
gear_value = 3;
}
else if(Gear_Rarity == "Arcane")
{
gear_value = 4;
}
return gear_value;
}
string Get_Awakening_Value(string Gear_Type)
{
string Awaken1 = "3STR, 3DEX, 3INT";
string Awaken2 = "4STR, 4DEX, 4INT";
string Awaken3 = "5STR, 5DEX, 5INT";
string Awaken4 = "1.00% STR, 1.00% DEX, 1.00% INT";
string Awaken5 = "50 Armor";
string Awaken6 = "75 Armor";
string Awaken7 = "100 Armor";
string Awaken8 = "125 Armor";
string Awaken9 = "150 Armor";
string Awaken10 = "2.00% Armor";
string Awaken11 = "3.00% Armor";
string Awaken12 = "4.00% Armor";
string Awaken13 = "3.00% Boss Damage";
string Awaken14 = "4.00% Boss Damage";
string Awaken15 = "5.00% Boss Damage";
string Awaken16 = "6.00% Boss Damage";
string Awaken17 = "7.00% Boss Damage";
string Awaken18 = "8.00% Boss Damage";
string Awaken19 = "9.00% Boss Damage";
string Awaken20 = "10.00% Boss Damage";
string Awaken21 = "11.00% Boss Damage";
string Awaken22 = "12.00% Boss Damage";
string Awaken23 = "1.00% Crit";
string Awaken24 = "1.50% Crit";
string Awaken25 = "2.00% Crit";
string Awaken26 = "2.50% Crit";
string Awaken27 = "1.00 Damage";
string Awaken28 = "2.00 Damage";
string Awaken29 = "3.00 Damage";
string Awaken30 = "0.25% Damage";
string Awaken31 = "0.50% Damage";
string Awaken32 = "0.75% Damage";
string Awaken33 = "1.00% Damage";
string Awaken34 = "3 Dex";
string Awaken35 = "5 Dex";
string Awaken36 = "7 Dex";
string Awaken37 = "1.00% DEX";
string Awaken38 = "1.50% DEX";
string Awaken39 = "2.00% DEX";
string Awaken40 = "1.00% Dodge";
string Awaken41 = "1.50% Dodge";
string Awaken42 = "2.00% Dodge";
string Awaken43 = "2.50% Dodge";
string Awaken44 = "3.00% Elite Damage";
string Awaken45 = "4.00% Elite Damage";
string Awaken46 = "5.00% Elite Damage";
string Awaken47 = "6.00% Elite Damage";
string Awaken48 = "7.00% Elite Damage";
string Awaken49 = "8.00% Elite Damage";
string Awaken50 = "9.00% Elite Damage";
string Awaken51 = "2.00% XP";
string Awaken52 = "4.00% XP";
string Awaken53 = "5.00% XP";
string Awaken54 = "6.00% XP";
string Awaken55 = "8.00% XP";
string Awaken56 = "10.00% XP";
string Awaken57 = "50 Health";
string Awaken58 = "75 Health";
string Awaken59 = "100 Health";
string Awaken60 = "1.00% Health";
string Awaken61 = "1.50% Health";
string Awaken62 = "3 INT";
string Awaken63 = "5 INT";
string Awaken64 = "7 INT";
string Awaken65 = "1.00% INT";
string Awaken66 = "1.50% INT";
string Awaken67 = "2.00% INT";
string Awaken68 = "1.00% Luck";
string Awaken69 = "2.00% Luck";
string Awaken70 = "3.00% Luck";
string Awaken71 = "50 Mana";
string Awaken72 = "75 Mana";
string Awaken73 = "100 Mana";
string Awaken74 = "1.00% Ignore Ability Mana Cost";
string Awaken75 = "2.00% Ignore Ability Mana Cost";
string Awaken76 = "3.00% Ignore Ability Mana Cost";
string Awaken77 = "4.00% Ignore Ability Mana Cost";
string Awaken78 = "5.00% Ignore Ability Mana Cost";
string Awaken79 = "1.00% Mana";
string Awaken80 = "2.00% Mana";
string Awaken81 = "3.00% Mana";
string Awaken82 = "2.00% Movement Speed";
string Awaken83 = "4.00% Movement Speed";
string Awaken84 = "5.00% Movement Speed";
string Awaken85 = "6.00% Movement Speed";
string Awaken86 = "8.00% Movement Speed";
string Awaken87 = "10.00% Movement Speed";
string Awaken88 = "3 STR";
string Awaken89 = "5 STR";
string Awaken90 = "7 STR";
string Awaken91 = "1.00% STR";
string Awaken92 = "1.50% STR";
string Awaken93 = "2.00% STR";
string Awaken94 = "1.00% Taunt Chance";
string Awaken95 = "2.00% Taunt Chance";
string Awaken96 = "3.00% Taunt Chance";
string Awaken97 = "4.00% Taunt Chance";
string Awaken98 = "5.00% Taunt Chance";
string Awaken99 = "20.00% Gold Loot";
string Awaken100 = "40.00% Gold Loot";
string Awaken101 = "50.00% Gold Loot";
string Awaken102 = "8STR, 8DEX, 8INT";
string Awaken103 = "10STR, 10DEX, 10INT";
string Awaken104 = "1.00% STR, 1.00% DEX, 1.00% INT";
string Awaken105 = "1.50% STR, 1.50% DEX, 1.50% INT";
string Awaken106 = "2.00% STR, 2.00% DEX, 2.00% INT";
string Awaken107 = "2.50% STR, 2.50% DEX, 2.50% INT";
string Awaken108 = "3.00% STR, 3.00% DEX, 3.00% INT";
string Awaken109 = "5.00% Armor";
string Awaken110 = "4.00 Damage";
string Awaken111 = "9 DEX";
string Awaken112 = "12 DEX";
string Awaken113 = "2.50% DEX";
string Awaken114 = "3.00% DEX";
string Awaken115 = "60.00% Gold Loot";
string Awaken116 = "80.00% Gold Loot";
string Awaken117 = "100.00% Gold Loot";
string Awaken118 = "125 Health";
string Awaken119 = "150 Health";
string Awaken120 = "2.00% Health";
string Awaken121 = "3.00% Health";
string Awaken122 = "4.00% Health";
string Awaken123 = "9 INT";
string Awaken124 = "12 INT";
string Awaken125 = "2.50% INT";
string Awaken126 = "3.00% INT";
string Awaken127 = "4.00% Luck";
string Awaken128 = "5.00% Luck";
string Awaken129 = "125 Mana";
string Awaken130 = "150 Mana";
string Awaken131 = "4.00% Mana";
string Awaken132 = "9 STR";
string Awaken133 = "12 STR";
string Awaken134 = "2.50% STR";
string Awaken135 = "3.00% STR";
int Awake_Number;
string AwakenName;
if(Gear_Type == "Helm" || Gear_Type == "Armor")
{
Awake_Number = rand() % 98 + 1;
if(Awake_Number == 1)
{
return Awaken1;
}
else if(Awake_Number == 2)
{
return Awaken2;
}
else if(Awake_Number == 3)
{
return Awaken3;
}
else if(Awake_Number == 4)
{
return Awaken4;
}
else if(Awake_Number == 5)
{
return Awaken5;
}
else if(Awake_Number == 6)
{
return Awaken6;
}
else if(Awake_Number == 7)
{
return Awaken7;
}
else if(Awake_Number == 8)
{
return Awaken8;
}
else if(Awake_Number == 9)
{
return Awaken9;
}
else if(Awake_Number == 10)
{
return Awaken10;
}
else if(Awake_Number == 11)
{
return Awaken11;
}
else if(Awake_Number == 12)
{
return Awaken12;
}
else if(Awake_Number == 13)
{
return Awaken13;
}
else if(Awake_Number == 14)
{
return Awaken14;
}
else if(Awake_Number == 15)
{
return Awaken15;
}
else if(Awake_Number == 16)
{
return Awaken16;
}
else if(Awake_Number == 17)
{
return Awaken17;
}
else if(Awake_Number == 18)
{
return Awaken18;
}
else if(Awake_Number == 19)
{
return Awaken19;
}
else if(Awake_Number == 20)
{
return Awaken20;
}
else if(Awake_Number == 21)
{
return Awaken21;
}
else if(Awake_Number == 22)
{
return Awaken22;
}
else if(Awake_Number == 23)
{
return Awaken23;
}
else if(Awake_Number == 24)
{
return Awaken24;
}
else if(Awake_Number == 25)
{
return Awaken25;
}
else if(Awake_Number == 26)
{
return Awaken26;
}
else if(Awake_Number == 27)
{
return Awaken27;
}
else if(Awake_Number == 28)
{
return Awaken28;
}
else if(Awake_Number == 29)
{
return Awaken29;
}
else if(Awake_Number == 30)
{
return Awaken30;
}
else if(Awake_Number == 31)
{
return Awaken31;
}
else if(Awake_Number == 32)
{
return Awaken32;
}
else if(Awake_Number == 33)
{
return Awaken33;
}
else if(Awake_Number == 34)
{
return Awaken34;
}
else if(Awake_Number == 35)
{
return Awaken35;
}
else if(Awake_Number == 36)
{
return Awaken36;
}
else if(Awake_Number == 37)
{
return Awaken37;
}
else if(Awake_Number == 38)
{
return Awaken38;
}
else if(Awake_Number == 39)
{
return Awaken39;
}
else if(Awake_Number == 40)
{
return Awaken40;
}
else if(Awake_Number == 41)
{
return Awaken41;
}
else if(Awake_Number == 42)
{
return Awaken42;
}
else if(Awake_Number == 43)
{
return Awaken43;
}
else if(Awake_Number == 44)
{
return Awaken44;
}
else if(Awake_Number == 45)
{
return Awaken45;
}
else if(Awake_Number == 46)
{
return Awaken46;
}
else if(Awake_Number == 47)
{
return Awaken47;
}
else if(Awake_Number == 48)
{
return Awaken48;
}
else if(Awake_Number == 49)
{
return Awaken49;
}
else if(Awake_Number == 50)
{
return Awaken50;
}
else if(Awake_Number == 51)
{
return Awaken51;
}
else if(Awake_Number == 52)
{
return Awaken52;
}
else if(Awake_Number == 53)
{
return Awaken53;
}
else if(Awake_Number == 54)
{
return Awaken54;
}
else if(Awake_Number == 55)
{
return Awaken55;
}
else if(Awake_Number == 56)
{
return Awaken56;
}
else if(Awake_Number == 57)
{
return Awaken57;
}
else if(Awake_Number == 58)
{
return Awaken58;
}
else if(Awake_Number == 59)
{
return Awaken59;
}
else if(Awake_Number == 60)
{
return Awaken60;
}
else if(Awake_Number == 61)
{
return Awaken61;
}
else if(Awake_Number == 62)
{
return Awaken62;
}
else if(Awake_Number == 63)
{
return Awaken63;
}
else if(Awake_Number == 64)
{
return Awaken64;
}
else if(Awake_Number == 65)
{
return Awaken65;
}
else if(Awake_Number == 66)
{
return Awaken66;
}
else if(Awake_Number == 67)
{
return Awaken67;
}
else if(Awake_Number == 68)
{
return Awaken68;
}
else if(Awake_Number == 69)
{
return Awaken69;
}
else if(Awake_Number == 70)
{
return Awaken70;
}
else if(Awake_Number == 71)
{
return Awaken71;
}
else if(Awake_Number == 72)
{
return Awaken72;
}
else if(Awake_Number == 73)
{
return Awaken73;
}
else if(Awake_Number == 74)
{
return Awaken74;
}
else if(Awake_Number == 75)
{
return Awaken75;
}
else if(Awake_Number == 76)
{
return Awaken76;
}
else if(Awake_Number == 77)
{
return Awaken77;
}
else if(Awake_Number == 78)
{
return Awaken78;
}
else if(Awake_Number == 79)
{
return Awaken79;
}
else if(Awake_Number == 80)
{
return Awaken80;
}
else if(Awake_Number == 81)
{
return Awaken81;
}
else if(Awake_Number == 82)
{
return Awaken82;
}
else if(Awake_Number == 83)
{
return Awaken83;
}
else if(Awake_Number == 84)
{
return Awaken84;
}
else if(Awake_Number == 85)
{
return Awaken85;
}
else if(Awake_Number == 86)
{
return Awaken86;
}
else if(Awake_Number == 87)
{
return Awaken87;
}
else if(Awake_Number == 88)
{
return Awaken88;
}
else if(Awake_Number == 89)
{
return Awaken89;
}
else if(Awake_Number == 90)
{
return Awaken90;
}
else if(Awake_Number == 91)
{
return Awaken91;
}
else if(Awake_Number == 92)
{
return Awaken92;
}
else if(Awake_Number == 93)
{
return Awaken93;
}
else if(Awake_Number == 94)
{
return Awaken94;
}
else if(Awake_Number == 95)
{
return Awaken95;
}
else if(Awake_Number == 96)
{
return Awaken96;
}
else if(Awake_Number == 97)
{
return Awaken97;
}
else if(Awake_Number == 98)
{
return Awaken98;
}
}
else if(Gear_Type == "Belt" || Gear_Type == "Pendant" || Gear_Type == "Ring" || Gear_Type == "Artifact")
{
Awake_Number = rand() % 101 + 1;
if(Awake_Number == 1)
{
return Awaken1;
}
else if(Awake_Number == 2)
{
return Awaken2;
}
else if(Awake_Number == 3)
{
return Awaken3;
}
else if(Awake_Number == 4)
{
return Awaken4;
}
else if(Awake_Number == 5)
{
return Awaken5;
}
else if(Awake_Number == 6)
{
return Awaken6;
}
else if(Awake_Number == 7)
{
return Awaken7;
}
else if(Awake_Number == 8)
{
return Awaken8;
}
else if(Awake_Number == 9)
{
return Awaken9;
}
else if(Awake_Number == 10)
{
return Awaken10;
}
else if(Awake_Number == 11)
{
return Awaken11;
}
else if(Awake_Number == 12)
{
return Awaken12;
}
else if(Awake_Number == 13)
{
return Awaken13;
}
else if(Awake_Number == 14)
{
return Awaken14;
}
else if(Awake_Number == 15)
{
return Awaken15;
}
else if(Awake_Number == 16)
{
return Awaken16;
}
else if(Awake_Number == 17)
{
return Awaken17;
}
else if(Awake_Number == 18)
{
return Awaken18;
}
else if(Awake_Number == 19)
{
return Awaken19;
}
else if(Awake_Number == 20)
{
return Awaken20;
}
else if(Awake_Number == 21)
{
return Awaken21;
}
else if(Awake_Number == 22)
{
return Awaken22;
}
else if(Awake_Number == 23)
{
return Awaken23;
}
else if(Awake_Number == 24)
{
return Awaken24;
}
else if(Awake_Number == 25)
{
return Awaken25;
}
else if(Awake_Number == 26)
{
return Awaken26;
}
else if(Awake_Number == 27)
{
return Awaken27;
}
else if(Awake_Number == 28)
{
return Awaken28;
}
else if(Awake_Number == 29)
{
return Awaken29;
}
else if(Awake_Number == 30)
{
return Awaken30;
}
else if(Awake_Number == 31)
{
return Awaken31;
}
else if(Awake_Number == 32)
{
return Awaken32;
}
else if(Awake_Number == 33)
{
return Awaken33;
}
else if(Awake_Number == 34)
{
return Awaken34;
}
else if(Awake_Number == 35)
{
return Awaken35;
}
else if(Awake_Number == 36)
{
return Awaken36;
}
else if(Awake_Number == 37)
{
return Awaken37;
}
else if(Awake_Number == 38)
{
return Awaken38;
}
else if(Awake_Number == 39)
{
return Awaken39;
}
else if(Awake_Number == 40)
{
return Awaken40;
}
else if(Awake_Number == 41)
{
return Awaken41;
}
else if(Awake_Number == 42)
{
return Awaken42;
}
else if(Awake_Number == 43)
{
return Awaken43;
}
else if(Awake_Number == 44)
{
return Awaken44;
}
else if(Awake_Number == 45)
{
return Awaken45;
}
else if(Awake_Number == 46)
{
return Awaken46;
}
else if(Awake_Number == 47)
{
return Awaken47;
}
else if(Awake_Number == 48)
{
return Awaken48;
}
else if(Awake_Number == 49)
{
return Awaken49;
}
else if(Awake_Number == 50)
{
return Awaken50;
}
else if(Awake_Number == 51)
{
return Awaken51;
}
else if(Awake_Number == 52)
{
return Awaken52;
}
else if(Awake_Number == 53)
{
return Awaken53;
}
else if(Awake_Number == 54)
{
return Awaken54;
}
else if(Awake_Number == 55)
{
return Awaken55;
}
else if(Awake_Number == 56)
{
return Awaken56;
}
else if(Awake_Number == 57)
{
return Awaken57;
}
else if(Awake_Number == 58)
{
return Awaken58;
}
else if(Awake_Number == 59)
{
return Awaken59;
}
else if(Awake_Number == 60)
{
return Awaken60;
}
else if(Awake_Number == 61)
{
return Awaken61;
}
else if(Awake_Number == 62)
{
return Awaken62;
}
else if(Awake_Number == 63)
{
return Awaken63;
}
else if(Awake_Number == 64)
{
return Awaken64;
}
else if(Awake_Number == 65)
{
return Awaken65;
}
else if(Awake_Number == 66)
{
return Awaken66;
}
else if(Awake_Number == 67)
{
return Awaken67;
}
else if(Awake_Number == 68)
{
return Awaken68;
}
else if(Awake_Number == 69)
{
return Awaken69;
}
else if(Awake_Number == 70)
{
return Awaken70;
}
else if(Awake_Number == 71)
{
return Awaken71;
}
else if(Awake_Number == 72)
{
return Awaken72;
}
else if(Awake_Number == 73)
{
return Awaken73;
}
else if(Awake_Number == 74)
{
return Awaken74;
}
else if(Awake_Number == 75)
{
return Awaken75;
}
else if(Awake_Number == 76)
{
return Awaken76;
}
else if(Awake_Number == 77)
{
return Awaken77;
}
else if(Awake_Number == 78)
{
return Awaken78;
}
else if(Awake_Number == 79)
{
return Awaken79;
}
else if(Awake_Number == 80)
{
return Awaken80;
}
else if(Awake_Number == 81)
{
return Awaken81;
}
else if(Awake_Number == 82)
{
return Awaken82;
}
else if(Awake_Number == 83)
{
return Awaken83;
}
else if(Awake_Number == 84)
{
return Awaken84;
}
else if(Awake_Number == 85)
{
return Awaken85;
}
else if(Awake_Number == 86)
{
return Awaken86;
}
else if(Awake_Number == 87)
{
return Awaken87;
}
else if(Awake_Number == 88)
{
return Awaken88;
}
else if(Awake_Number == 89)
{
return Awaken89;
}
else if(Awake_Number == 90)
{
return Awaken90;
}
else if(Awake_Number == 91)
{
return Awaken91;
}
else if(Awake_Number == 92)
{
return Awaken92;
}
else if(Awake_Number == 93)
{
return Awaken93;
}
else if(Awake_Number == 94)
{
return Awaken94;
}
else if(Awake_Number == 95)
{
return Awaken95;
}
else if(Awake_Number == 96)
{
return Awaken96;
}
else if(Awake_Number == 97)
{
return Awaken97;
}
else if(Awake_Number == 98)
{
return Awaken98;
}
else if(Awake_Number == 99)
{
return Awaken99;
}
else if(Awake_Number == 100)
{
return Awaken100;
}
else if(Awake_Number == 101)
{
return Awaken101;
}
}
else if(Gear_Type == "Weapon")
{
Awake_Number = rand() % 135 + 1;
if(Awake_Number == 1)
{
return Awaken1;
}
else if(Awake_Number == 2)
{
return Awaken2;
}
else if(Awake_Number == 3)
{
return Awaken3;
}
else if(Awake_Number == 4)
{
return Awaken4;
}
else if(Awake_Number == 5)
{
return Awaken5;
}
else if(Awake_Number == 6)
{
return Awaken6;
}
else if(Awake_Number == 7)
{
return Awaken7;
}
else if(Awake_Number == 8)
{
return Awaken8;
}
else if(Awake_Number == 9)
{
return Awaken9;
}
else if(Awake_Number == 10)
{
return Awaken10;
}
else if(Awake_Number == 11)
{
return Awaken11;
}
else if(Awake_Number == 12)
{
return Awaken12;
}
else if(Awake_Number == 13)
{
return Awaken13;
}
else if(Awake_Number == 14)
{
return Awaken14;
}
else if(Awake_Number == 15)
{
return Awaken15;
}
else if(Awake_Number == 16)
{
return Awaken16;
}
else if(Awake_Number == 17)
{
return Awaken17;
}
else if(Awake_Number == 18)
{
return Awaken18;
}
else if(Awake_Number == 19)
{
return Awaken19;
}
else if(Awake_Number == 20)
{
return Awaken20;
}
else if(Awake_Number == 21)
{
return Awaken21;
}
else if(Awake_Number == 22)
{
return Awaken22;
}
else if(Awake_Number == 23)
{
return Awaken23;
}
else if(Awake_Number == 24)
{
return Awaken24;
}
else if(Awake_Number == 25)
{
return Awaken25;
}
else if(Awake_Number == 26)
{
return Awaken26;
}
else if(Awake_Number == 27)
{
return Awaken27;
}
else if(Awake_Number == 28)
{
return Awaken28;
}
else if(Awake_Number == 29)
{
return Awaken29;
}
else if(Awake_Number == 30)
{
return Awaken30;
}
else if(Awake_Number == 31)
{
return Awaken31;
}
else if(Awake_Number == 32)
{
return Awaken32;
}
else if(Awake_Number == 33)
{
return Awaken33;
}
else if(Awake_Number == 34)
{
return Awaken34;
}
else if(Awake_Number == 35)
{
return Awaken35;
}
else if(Awake_Number == 36)
{
return Awaken36;
}
else if(Awake_Number == 37)
{
return Awaken37;
}
else if(Awake_Number == 38)
{
return Awaken38;
}
else if(Awake_Number == 39)
{
return Awaken39;
}
else if(Awake_Number == 40)
{
return Awaken40;
}
else if(Awake_Number == 41)
{
return Awaken41;
}
else if(Awake_Number == 42)
{
return Awaken42;
}
else if(Awake_Number == 43)
{
return Awaken43;
}
else if(Awake_Number == 44)
{
return Awaken44;
}
else if(Awake_Number == 45)
{
return Awaken45;
}
else if(Awake_Number == 46)
{
return Awaken46;
}
else if(Awake_Number == 47)
{
return Awaken47;
}
else if(Awake_Number == 48)
{
return Awaken48;
}
else if(Awake_Number == 49)
{
return Awaken49;
}
else if(Awake_Number == 50)
{
return Awaken50;
}
else if(Awake_Number == 51)
{
return Awaken51;
}
else if(Awake_Number == 52)
{
return Awaken52;
}
else if(Awake_Number == 53)
{
return Awaken53;
}
else if(Awake_Number == 54)
{
return Awaken54;
}
else if(Awake_Number == 55)
{
return Awaken55;
}
else if(Awake_Number == 56)
{
return Awaken56;
}
else if(Awake_Number == 57)
{
return Awaken57;
}
else if(Awake_Number == 58)
{
return Awaken58;
}
else if(Awake_Number == 59)
{
return Awaken59;
}
else if(Awake_Number == 60)
{
return Awaken60;
}
else if(Awake_Number == 61)
{
return Awaken61;
}
else if(Awake_Number == 62)
{
return Awaken62;
}
else if(Awake_Number == 63)
{
return Awaken63;
}
else if(Awake_Number == 64)
{
return Awaken64;
}
else if(Awake_Number == 65)
{
return Awaken65;
}
else if(Awake_Number == 66)
{
return Awaken66;
}
else if(Awake_Number == 67)
{
return Awaken67;
}
else if(Awake_Number == 68)
{
return Awaken68;
}
else if(Awake_Number == 69)
{
return Awaken69;
}
else if(Awake_Number == 70)
{
return Awaken70;
}
else if(Awake_Number == 71)
{
return Awaken71;
}
else if(Awake_Number == 72)
{
return Awaken72;
}
else if(Awake_Number == 73)
{
return Awaken73;
}
else if(Awake_Number == 74)
{
return Awaken74;
}
else if(Awake_Number == 75)
{
return Awaken75;
}
else if(Awake_Number == 76)
{
return Awaken76;
}
else if(Awake_Number == 77)
{
return Awaken77;
}
else if(Awake_Number == 78)
{
return Awaken78;
}
else if(Awake_Number == 79)
{
return Awaken79;
}
else if(Awake_Number == 80)
{
return Awaken80;
}
else if(Awake_Number == 81)
{
return Awaken81;
}
else if(Awake_Number == 82)
{
return Awaken82;
}
else if(Awake_Number == 83)
{
return Awaken83;
}
else if(Awake_Number == 84)
{
return Awaken84;
}
else if(Awake_Number == 85)
{
return Awaken85;
}
else if(Awake_Number == 86)
{
return Awaken86;
}
else if(Awake_Number == 87)
{
return Awaken87;
}
else if(Awake_Number == 88)
{
return Awaken88;
}
else if(Awake_Number == 89)
{
return Awaken89;
}
else if(Awake_Number == 90)
{
return Awaken90;
}
else if(Awake_Number == 91)
{
return Awaken91;
}
else if(Awake_Number == 92)
{
return Awaken92;
}
else if(Awake_Number == 93)
{
return Awaken93;
}
else if(Awake_Number == 94)
{
return Awaken94;
}
else if(Awake_Number == 95)
{
return Awaken95;
}
else if(Awake_Number == 96)
{
return Awaken96;
}
else if(Awake_Number == 97)
{
return Awaken97;
}
else if(Awake_Number == 98)
{
return Awaken98;
}
else if(Awake_Number == 99)
{
return Awaken99;
}
else if(Awake_Number == 100)
{
return Awaken100;
}
else if(Awake_Number == 101)
{
return Awaken101;
}
else if(Awake_Number == 102)
{
return Awaken102;
}
else if(Awake_Number == 103)
{
return Awaken103;
}
else if(Awake_Number == 104)
{
return Awaken104;
}
else if(Awake_Number == 105)
{
return Awaken105;
}
else if(Awake_Number == 106)
{
return Awaken106;
}
else if(Awake_Number == 107)
{
return Awaken107;
}
else if(Awake_Number == 108)
{
return Awaken108;
}
else if(Awake_Number == 109)
{
return Awaken109;
}
else if(Awake_Number == 110)
{
return Awaken110;
}
else if(Awake_Number == 111)
{
return Awaken111;
}
else if(Awake_Number == 112)
{
return Awaken112;
}
else if(Awake_Number == 113)
{
return Awaken113;
}
else if(Awake_Number == 114)
{
return Awaken114;
}
else if(Awake_Number == 115)
{
return Awaken115;
}
else if(Awake_Number == 116)
{
return Awaken116;
}
else if(Awake_Number == 117)
{
return Awaken117;
}
else if(Awake_Number == 118)
{
return Awaken118;
}
else if(Awake_Number == 119)
{
return Awaken119;
}
else if(Awake_Number == 120)
{
return Awaken120;
}
else if(Awake_Number == 121)
{
return Awaken121;
}
else if(Awake_Number == 122)
{
return Awaken122;
}
else if(Awake_Number == 123)
{
return Awaken123;
}
else if(Awake_Number == 124)
{
return Awaken124;
}
else if(Awake_Number == 125)
{
return Awaken125;
}
else if(Awake_Number == 126)
{
return Awaken126;
}
else if(Awake_Number == 127)
{
return Awaken127;
}
else if(Awake_Number == 128)
{
return Awaken128;
}
else if(Awake_Number == 129)
{
return Awaken129;
}
else if(Awake_Number == 130)
{
return Awaken130;
}
else if(Awake_Number == 131)
{
return Awaken131;
}
else if(Awake_Number == 132)
{
return Awaken132;
}
else if(Awake_Number == 133)
{
return Awaken133;
}
else if(Awake_Number == 134)
{
return Awaken134;
}
else if(Awake_Number == 135)
{
return Awaken135;
}
}
return 0;
}