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#include <stdio.h>
typedef struct
{
float x, y;
}
vec2;
vec2 f()
{
return (vec2){10.0f, 62.0f};
}
vec2 w()
{
return (vec2){.y = 10.0f, .x = 62.0f};
}
int main()
{
vec2 v = f();
printf("Hello World %f %f\n", v.x, v.y);
v = w();
printf("Hello World %f %f\n", v.x, v.y);
return 0;
}