online compiler and debugger for c/c++

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#include <iostream> #include <vector> #include <string> #include <cstdlib> #include <ctime> #include <algorithm> using namespace std; // Function to generate a random name string generateRandomName() { const vector<string> names = {"Alice", "Bob", "Charlie", "Daisy", "Ethan", "Fiona", "George", "Hannah", "Ivy", "Jack"}; return names[rand() % names.size()]; } // Function to generate a random toy string generateRandomToy() { const vector<string> toys = {"Teddy Bear", "Toy Car", "Lego Set", "Doll", "Action Figure", "Puzzle", "Board Game", "Yo-Yo"}; return toys[rand() % toys.size()]; } // Function to generate random toy requests vector<string> generateToyRequests(int averageToys) { vector<string> toyList; int numToys = max(1, rand() % (2 * averageToys)); // Random toys around the average for (int i = 0; i < numToys; ++i) { toyList.push_back(generateRandomToy()); } return toyList; } int main() { srand(time(0)); // Seed random number generator // Input: Number of children and average number of toys int numChildren, avgToys; cout << "Enter the number of children: "; cin >> numChildren; cout << "Enter the average number of toys per child: "; cin >> avgToys; // Vector to store children and their toy requests vector<pair<string, vector<string>>> children; // Generate random children and toy requests for (int i = 0; i < numChildren; ++i) { string childName = generateRandomName(); vector<string> toyRequests = generateToyRequests(avgToys); children.push_back({childName, toyRequests}); } // Process goodness scores and decide toy allocation cout << "\nResults:\n"; cout << "----------------------------------\n"; for (auto &child : children) { string name = child.first; vector<string> requestedToys = child.second; // Random goodness score (1-100) int goodnessScore = rand() % 100 + 1; // Allocate toys based on goodness score vector<string> grantedToys; for (size_t i = 0; i < requestedToys.size(); ++i) { if (goodnessScore >= 50 || (rand() % 100) < goodnessScore) { // Grant toys based on goodness grantedToys.push_back(requestedToys[i]); } } // Print results cout << "Child: " << name << "\n"; cout << "Goodness Score: " << goodnessScore << "\n"; cout << "Requested Toys: "; for (const string &toy : requestedToys) { cout << toy << ", "; } cout << "\nGranted Toys: "; for (const string &toy : grantedToys) { cout << toy << ", "; } cout << "\n----------------------------------\n"; } return 0; }

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