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// Cup draw program using System; using System.Collections.Generic; public class Program { // ------------------------- // Globals // ------------------------- static Random random_generator = new Random(); // ------------------------- // Subprograms // ------------------------- static void input_teams() { } static void draw_teams() { } // Shuffle function static List<string> shuffle(List<string> list_to_shuffle) { int n = list_to_shuffle.Count; while (n > 1) { n--; int i = random_generator.Next(n + 1); string value = list_to_shuffle[i]; list_to_shuffle[i] = list_to_shuffle[n]; list_to_shuffle[n] = value; } return list_to_shuffle; } // ------------------------- // Main program // ------------------------- static void Main() { input_teams(); draw_teams(); } }

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