// Feud program
using System;
using System.Collections.Generic;
public class Program
{
// -------------------------
// Globals
// -------------------------
// -------------------------
// Subprograms
// -------------------------
static void forage_herb()
{
}
static void cauldron(string spell, List<string> herb)
{
}
static void brew_spell()
{
}
static void cast_spell()
{
}
static void take_action()
{
}
// -------------------------
// Main program
// -------------------------
static void Main()
{
}
}